![ReflectivistFox](/img/default-banner.jpg)
- Видео 36
- Просмотров 6 259 377
ReflectivistFox
Добавлен 30 янв 2013
SWW 3-3 Down to the Waterline WR
This is my run of Super Warp World's 3-3, earning me the world record (for now). There's maybe a little more time to save with this route.
For those who haven't heard of Super Warp World, it's essentially a "speedrun game" in Mario Maker built by a host of talented makers. It boasts 16 levels plus an additional 6 Special World levels meant for advanced Kaizo players. The design of the levels is meant to encourage many elements of classic speedrunning, including difficult tricks to skip segments, risk versus reward in dangerous strats, and non-obvious routing through levels. The route used through this level is probably the same I'd use in an Any% run (a run through the standard 16 levels w...
For those who haven't heard of Super Warp World, it's essentially a "speedrun game" in Mario Maker built by a host of talented makers. It boasts 16 levels plus an additional 6 Special World levels meant for advanced Kaizo players. The design of the levels is meant to encourage many elements of classic speedrunning, including difficult tricks to skip segments, risk versus reward in dangerous strats, and non-obvious routing through levels. The route used through this level is probably the same I'd use in an Any% run (a run through the standard 16 levels w...
Просмотров: 40 218
Видео
The Impossible Level
Просмотров 6 млн7 лет назад
After forever, I'm finally back with a new video! Don't believe the hype from other makers telling you how they created a level that's impossible to beat! Here, I show how I managed to upload a level that's literally impossible to clear from the checkpoint using simple logic - no glitches and no hacks. It was a very fun problem to work on, and I'm sure others will find even more interesting way...
Kaizo Cavern First Clear
Просмотров 20 тыс.8 лет назад
My clear of Liam's level "Kaizo Cavern." You can find the level here: supermariomakerbookmark.nintendo.net/courses/A782-0000-0201-F5DB Just a really nice, polished NSMBU wall jumping challenge level. You'll probably notice I use the ground pound a lot - the ground pound is a great way to stop momentum so that you can fit into precise gaps or change direction more easily. Once the ground pound i...
Beatable Banks: Shroom Run World WR
Просмотров 8 тыс.8 лет назад
My World Record run of MyNameIsBanks' level "Beatable Banks: Shroom Run World." You can find the level here: supermariomakerbookmark.nintendo.net/courses/BE32-0000-027F-4940 This was Banks' great level for the Saturday Blind race on 8/6. It's all about one continuous damage-boosting run. As an added bonus at the end, I now hate POWs. Join in on the blind races by joining the Mario Maker discord...
Not Your Everyday Flight School WR
Просмотров 12 тыс.8 лет назад
This is my world record run of Failstream's "Not Your Everyday Flight School." You can try the course for yourself here: supermariomakerbookmark.nintendo.net/courses/865A-0000-026D-A9F0 This is a very fun cape-centric paths level, showing some of the many ways the cape can be used to design interesting challenges. Paths levels are levels that have a series of challenges you can tackle in any or...
'Stumped' by Kiavik - WR! (for now)
Просмотров 3,7 тыс.8 лет назад
This is my world record run of 'Stumped' by Kiavik. You can try the level out (and beat my WR) here: supermariomakerbookmark.nintendo.net/courses/E337-0000-0261-1BCD This very creative level utilizes the chain chomp stump in a wide variety of interesting ways. I'm positive that this WR won't last (especially after the mistake in the first drybones room), but I'll try to defend the record to the...
Easy Blind Kaizo Race: Seven Easier Pieces
Просмотров 9 тыс.8 лет назад
This is my blind run of DrCliche's Seven Easier Pieces, the Saturday Blind Kaizo Race level for July 2, 2016. I managed to get first place on this race, which is my first 1st place clear! Blind means that nobody racing had seen the level before. There are races on Fridays and Saturdays - Saturdays are generally easier. You can try the level out for yourself here: supermariomakerbookmark.nintend...
Beneath the Molten Monument
Просмотров 2,7 тыс.8 лет назад
This is the level I designed for the Saturday Blind Kaizo race. The level was uploaded just before the race started, and all players raced for first clear without ever having seen the level before (and without going into the editor). This level is designed for the first player to get a clear sometime within 20 minutes. Try the level for yourself here: supermariomakerbookmark.nintendo.net/course...
Good Old Days 1-4 First Clear!
Просмотров 2,5 тыс.8 лет назад
This is my clear of HijackMe's level Good Old Days 1-4. You can find the level here: supermariomakerbookmark.nintendo.net/courses/4AB5-0000-0250-AC5B This is the fourth in a series of fantastic levels. I've beaten 1-3 and 1-4, but I may go back and put the whole series up as I really like these levels. This run isn't only a first clear, but it's the winning run in a race for first clear against...
Breakfast Kaizo 1 by GlitchCat Cleared!
Просмотров 2,2 тыс.8 лет назад
This is my clear of GlitchCat7's Breakfast Kaizo 1. You can find the level here: supermariomakerbookmark.nintendo.net/courses/9206-0000-0079-201A This is a very old level, made a mere 17 days after Mario Maker came out. I first encountered the level sometime then, and being the fresh new player I was, I spent a long time struggling to make progress. It was just too much for me at the time, howe...
Sikorsky R-4 Cleared!
Просмотров 1,7 тыс.8 лет назад
This is my clear video of safety_man's (MattJ0o) level "Sikorsky R-4." You can find the level here: supermariomakerbookmark.nintendo.net/courses/A385-0000-0210-AE89 This is a great "helicopter-style" course that honestly deserves more attention than it's gotten. The key to this course is maintaining P-Speed through the entire level. When you initiate standard flight, your P-Speed is "spent" - t...
Mikey's Madness: Bombs Away First Clear
Просмотров 2,1 тыс.8 лет назад
This is my clear video for MichaelJ's Mikey's Madness: Bombs Away. You can find the level here: supermariomakerbookmark.nintendo.net/courses/8CAA-0000-01EE-D203 Truth be told, this isn't the first clear, but the second. But I also have the first clear! Unfortunately, when I went to check the video, I found that my capture card had stopped recording! I certainly could have spliced something toge...
Trying on Some New Shoes WR
Просмотров 8678 лет назад
This is my WR run of Trying on Some New Shoes by Mega. You can find the level here: supermariomakerbookmark.nintendo.net/courses/2650-0000-022A-E504 This level originally appeared a few weeks for a blind kaizo race (No, I didn't get first, and I don't remember how I placed). I liked the level, and wanted to see how quickly I could beat it. Pretty quickly, as it turned out - I got a time of 1:02...
Damn, that's tight! CLEARED
Просмотров 1,1 тыс.8 лет назад
This is my clear of Shipooopi's Damn, that's tight! You can find the level here: supermariomakerbookmark.nintendo.net/courses/3027-0000-0220-06E2 The level has a ten second timer. I finish with a time of 10.000 seconds. Damn, that's tight indeed! The level requires very precise movments with an emphasis on precision ducking. A great level!
Perfect Run: Seventh Hell CLEARED
Просмотров 4,1 тыс.8 лет назад
This is my clear video for ZinQF's (KyrosQF) Perfect Run: Seventh Hell. You can find the level here: supermariomakerbookmark.nintendo.net/courses/1D11-0000-0111-B455 This is the seventh level in a series of expert time-restricitve cape levels by ZinQF. It contains the hardest single dive in the series up to this point: the Hell Dive, found at the end of the level. I Yattenai'd 18 times here bef...
Full Speed Mario vs Furyshell SE Cleared!
Просмотров 7678 лет назад
Full Speed Mario vs Furyshell SE Cleared!
POWer Shell First Clear + Blooper Reel
Просмотров 14 тыс.8 лет назад
POWer Shell First Clear Blooper Reel
Perfect Run: Sixth Sense by KyrosQF CLEARED!
Просмотров 1,1 тыс.8 лет назад
Perfect Run: Sixth Sense by KyrosQF CLEARED!
The Litterbox: EZ-Break by Zioy First Clear + WR
Просмотров 4828 лет назад
The Litterbox: EZ-Break by Zioy First Clear WR
Warpuppy's Wrath - Pterodactyl CLEARED + WR
Просмотров 4198 лет назад
Warpuppy's Wrath - Pterodactyl CLEARED WR
Waruppy's Wrath - Helicopter CLEARED + WR!
Просмотров 3888 лет назад
Waruppy's Wrath - Helicopter CLEARED WR!
Perfect Run: Plead the Fifth by Kyros CLEARED!
Просмотров 4628 лет назад
Perfect Run: Plead the Fifth by Kyros CLEARED!
Perfect Run: Fourth Wall by Kyros CLEARED!
Просмотров 1,8 тыс.8 лет назад
Perfect Run: Fourth Wall by Kyros CLEARED!
I love how much tec MM1 community has squeezed out of MM!
1:50, 4:23 and 6:18 whoops
bro this was mindblowing
what a very detailed explanation
Did you make Team 100% angry?
I know this is 6 years old but you should lower the volume of the music
10:37 Why does the game assume you have zero pink coins at the checkpoint if it's already been established that you retain them after dying as long as you hit the checkpoint? I've never played Mario Maker so sorry if it's a dumb question.
you probably don’t care anymore, but whenever you create a stage, you have to clear it to publish it. from his pov at 10:37, he has to clear the stage from the checkpoint instead of the normal spawn.
The only way to upload a truly impossible level is if it becomes impossible retroactively due to updates.
Ahh.. the memories of trying to recreate this level on Mario Maker 3DS and failing when I was young.
Correct me if I'm wrong, but can't you just hold up with Yoshi while sticking out his tongue in Super Mario Maker 1 in order to not take the POW? Doing this, should make Yoshi not crouch while sticking his tongue out.
Quite the odd youtube recomendation
Rip no new videos for 6 years
Man i miss your content
The voice is very low and the music too high. Keep that in mind. This time it's an upvote, next time sorry, you get a downvote.
I’m sure the guy who hasn’t uploaded in 5 years will apply your criticism
5 years later... did you get the second red coin ?
i wonder if this still works in mario maker 2
Well you can't put CPs in walls in SMM2 so I'm not sure
@@Sady845 You can place a one-way wall on the checkpoint, and it will work the same way.
the guy below me is 100% gay
5 years passed and I haven't figured out how tf this worked XD
It looks like Yoshi's tongue has recoil lol
the guy below the guy below me is right
Awesome, my friend. 😍💕 Big like.👍 Have a nice weekend.🤗✨
Awesome, my friend. 😍💕 Big like.👍 Have a nice weekend.🤗✨
9:38 My guess is the developers wanted the Pink Coins to act like the Star Coins from the New Super Mario Bros. series, due to their similar functionality. Any Star Coins you grabbed before touching the checkpoint, as long as you don't clear the level or quit the level and go to another one, will be saved so you don't have to grab them again.
6:52 Alternatively, you can press up to make Yoshi's tongue aim above the POW and it'll stay on the other side for you to grab it easier!
You can't aim yoshi's tounge
@@Billbobs678 You can restrict it from going down.
this video was an immediately classic
The guy below me is right
What a great, booming new youtuber! Surely he'll upload video after video and not disappear for almost half a decade!
He should put a troll kill if you don’t move fast enough so if you don’t expect it, you can’t ever complete the level. The ultimate run killer for super expert no skip
Sometimes you really don't need to think outside of the box for the solution
The guy below me is wrong >:)
This is one of my few comfort RUclips videos, love going back to it.
Make a playlist with all your ,,comfort youtube videos" you wont regret it
Sadly, I don't have a WiiU, so I can't actually test this, but in SMW, if you hold up while you use Yoshi's tongue, he won't duck and the POW will be left untouched.
I think I’m addicted to your videos! Just amazing 🤩
then it is possible, wdym? you completed it first try
Sounds like you didn’t get very far into the video…
When you comment without watching the whole video: 🤡
“The impossible level” Me be like = Just don’t go down the hole you idio-
This is like genius or something
This cannot be played
omg...
Wait wait, this was 4 YEARS AGO? I'm losing meself
5:29 use pow as plat form :/
He needs to pow to enter the door anyways.
set the clear condition to need a fire flower and still beat it from the start
It’s mm1
@@OreganoParsley you know what? i completely forgot that
@@CupidGTag now it makes me wish we had cc’s in mm1
That’s a very good idea if this was the second game
Does anyone know what happened to this guy? He hasn’t posted or streamed in ages
I give him props for not quitting 👏 🙌
After almost half a decade, the algorithm has brought me back here. To think that this was the video that taught me how to tongue boost with Yoshi and how to make anti-softlocks in Mario Maker Well, see you again in the next 5 years
NOOO DON'T LEAVE THIS VIDEO IS SO COOL
@@SeanikaShiz well thanks to you, I'm back. Time to watch the video again
@@ayo.2022 😎
the mixing on this video is still better than my music
9:20 the game works that way so that you can't make a level that's ultimately impossible from checkpoint. For example, if you make a point of no return and after that there's a key and a checkpoint both so high you can't reach those without opening a door that requires a key. So you have to collect all pink coins to get a key and to open that door and after that you reach the checkpoint and get another key and then there's a keydoor that leads to another keydoor that leads to goal, so you need two keys, but you already used other key to get to the checkpoint and the other key. So you need to start from checkpoint so that the pink coins reset and now you get two keys, one from the checkpoint and another by collecting all the pink coins, so that you can open those two doors that lead to goal. But if the pink coins would never reset once you die after collecting them all to get the key to the door that leads to checkpoint, then you couldn't beat the level from checkpoint. But you could beat the level from checkpoint when you do a clear check, because in clear check you don't have to reach the checkpoint to start from it and so there would be all the pink coins so you could get both keys without using one to the door that leads to the checkpoint. And so you could upload a level that's ultimately impossible from checkpoint if pink coins wouldn't reset once you collect them all. So that's why the pink coins reset once you collect them all and get a key.
Yoshi's a good friend. Makes me feel sad for all the times I've sacrificed his life for a few coins.
come back :(
I remember playing a level that was the same thing and copied in super Mario maker 2.
Please upload again